First public presentation of TRIBE’s videogame playable version at WSED17

//First public presentation of TRIBE’s videogame playable version at WSED17

First public presentation of TRIBE’s videogame playable version at WSED17



The TRIBE project celebrated an international workshop at the World Sustainable Energy Days, one of the main European forums in this field.

The 2017 edition of this conference, which was held from 1 – 3 March in Wels (Austria), was again an international success, attracting around 700 participants from 59 countries. This event is focused on energy efficiency, biomass and sustainable buildings through 8 specialized conferences:

  • European Pellet Conference
  • European Energy Efficiency Conference
  • Young Researchers Conference: Biomass + Energy Efficiency
  • Energy Efficiency Services and Business Conference
  • E-Mobility & Smart Buildings Conference
  • European Research Conference: Buildings
  • European Nearly Zero Energy Buildings Conference
  • Energy Efficiency Watch Conference

TRIBE took part in the European Research Conference: Buildings, organizing on the parallel sessions that deepened into specific aspects of the buildings energy efficiency.
The session TRIBE: Gamification of Energy Efficiency raised great interest among the conference attendants, and the conference room filled up with professionals from several countries and sectors.

The session addressed different technical aspects of the project.

Eduardo Cembrano (CIRCE), from the coordination team, opened the session and presented the main characteristics and goals of the project. Afterwards, his colleague at CIRCE, David Zambrana, gave the speech “Measures and actions for energy efficiency in public buildings”, presenting the methodology followed in the energy modelling and assessment of 5 real buildings, as well as the results obtained in the impact assessment of 250 energy efficiency measures in these buildings.

Following, Patrick Hart from the University of Graz, addressed by means of the presentation “Achieving behavioral change via gamification” the advantages of this method against traditional ones, such as reaching more audience, higher engagement with the measures or higher users’ self-motivation. In addition, it was also highlighted the importance of measuring the effects on people’s behavior and the crucial role of having fun while learning in the game experience.

The “ICT solutions for monitoring and control in public buildings” was imparted by Raquel García, from Acciona. Her presentation remarked the exceptional player that public sector represents for creating new markets regarding energy efficient technologies, services and business that can be of further use in the private sector. However some challenges have to be faced for achieving that objective, among which awareness, economic aspects or legal issues were mentioned.

Finally, Erik Einebrant, on behalf of the Research Institutes of Sweden, explained the process of integrating the energy simulation system into a videogame, as well as the different phases of the game development, from designing to playing. In this part, the first TRIBE’s videogame trial was presented to the public, explaining some of the main functionalities that users will be able to control.

This version is already available at 

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